Lunedì 28 Maggio 2012

Un database ricchissimo e in italiano: recensioni, trame, trailer di moltissimi film attuali e del passato, la programmazione nelle sale città per città, le novità non solo al cinema ma anche in dvd, giudizi espressi in voti per ogni film, che mediano le opinioni dei critici e il gradimento del pubblico

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The whole point of a depth pass is to accurately rneprseet depth in gray-scale. If you start anti-aliasing your depth pass, you add in shades of gray which are rneprseeting depth which wasn't originally there. I wouldn't recommend doing this, although it's sometimes unnoticeable. Rendering your depth pass at 2x resolution then scaling back is a more accurate way of solving the problem.Just my opinion anyways

Commentato da Phumlani | 2012-04-25 02:18:28Segnala abuso

Hi Nick,i defenitly don't wanna go on your nervs but i think you have to try it.In this part on mutine 16 or so you say that there are steps on the edges of the totem caused by the alpha-matte and there is no way to fix it. But since Cinema 4d R11.5 you can.As i've written in my comment for part one, there is a litte check-box in the render-preferences under Anti-Aliasing. Consider Multi-Passes i think (i'm from germany so i don't know if it's the real name in the english version).When you tick that all multi-pass-renders will be anti-aliased and fit perfectly to the rendered picture. So hopefully this will fix these stairs-edges even with DOF.I've tried it with photoshop and it worked.It's just a tip, i realy don't whant to annoy you! So keep on going, love your tutorials!

Commentato da Fen | 2012-04-23 21:07:35Segnala abuso
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