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Hey Nick! Awesome Tips! Fit to region is detinefly a helpfull one!Here are some tips that I figured out with Texturing: 1. If you work with different Applications for generating Textures, it happens from time to time that you have mirrored Textures. This can easily be corrected in Cinema if you right-click on the assigned Texture in the object manager and go to Mirror Veritcally .2. It'S detinefly worth to check out the Shaders in the MAterialeditor-> File-> Shaders! (Banji, Banzi, etc.)3. You can change the specular-type of a MAterial if you go to the Illumination Channel and switch the Model to Phong, Blinn or Oren Nayer.Actually I don't know what they do exactly, but as a rule of thumb it seems that Blinn works best for organic stuff and Phong for anorganic stuff.4.Cinema is a bitch when it comes to laiing out UVs. -.- I highly recommend a dffrent application 5. There's a little Plugin arround called Reference-Shader . It's really helpful check it out! 6. If you get used to Vertex-Maps you can easily blend an mix Materials on one object without acually using any Textures itself! Just draw where you want it and your good to go! Thats all for now! Hope it helps somewhat! Cheers, Fabian
Commentato da Prinzess | 2012-04-25 07:50:45Segnala abusoFor the love of God, keep writing these artiecls.
Commentato da Duygu | 2012-04-23 11:48:25Segnala abusocomplimenti per il sito.
Commentato da gioanni orsogna | 2006-09-02 11:07:32Segnala abuso